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Nvidia introduced new [Vulkan SPIR-V compiler](https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-396.18-Beta-Released). Games using DXVK runs very slow with it (it can be disabled by using `_…
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label = CAM-MPAS
label_extended = CAM MPAS (Community Atmosphere Model – Model for Prediction Across Scales)
source_id = CAM-MPAS
institution_id = WACCEM-PNNL
release_year = 2018
activity_partici…
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The snippet below produces an incorrect tesselation as far as I can tell.
```rust
let mut test_geometry: VertexBuffers = VertexBuffers::new();
let mut builder = Path::builder();
builder.arc(Poin…
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Hi,
first, I'm sorry I can't provide a MWE for the current release, because I couldn't figure out how to downcast an AIS to a shape. The code is for 0.18.1.
I'm wondering why I get different mes…
e3dEF updated
4 years ago
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![image](https://user-images.githubusercontent.com/8256399/74934768-33cf5d00-53e7-11ea-969b-c26378dc7ab6.png)
As of Bravura 1.32, there are two problems with wiggleGlissando:
1) It does not stan…
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I'm an absolute neper newbie, so probably my problem is very simple to solve:
I have a domain (a cube of edge length 1) containing a set of points (32 in my current case). I simply want neper to crea…
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Hi Romain and thanks for this software.
I try to slice a periodic tessellation, but the transform step fails, leading to the infamous "core dumped" error. E.g. try:
neper -T -n 10 -periodicity…
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Hi Romain,
The following steps prompt a SIGABRT() in the flattening process.
```
neper -T -dim 2 -domain "square(1024,1024)" -n from_morpho -id 1 -morpho "diameq:0.3*lognormal(70,25,from=1)+0.7*l…
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I suggest to write here about all found bugs and issues on Unreal Engine 3 games since a lot of them seems require fixing for now.
For Silent Hill Downpour:
1. No dynamic shadows from player and o…
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Hi,
For example, in snap_to_sphere.tes, we have a variable `gl_Position`. Some searching has shown this to be used in tesselation evaluation shaders across the board, but I don't really know what i…