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Running Steam VR Beta 1.2.10, Unreal Engine 4.21.2 with some source changes to the SteamVR plugin (extended slightly to support knuckles). Using Knuckles EV3, with 3 Vive trackers.
The issue is tha…
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I have an Unreal Engine 4.15 application that loads the SteamVR plugin during startup. A few of my users report that this application crashes upon opening with an error message 'Bad Image: openvr_api.…
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| Bugzilla Link | [PR29006](https://bugs.llvm.org/show_bug.cgi?id=29006) |
| Status | NEW |
| Importance | P release bl…
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Hey, reaching out because I found this incredibly helpful resource for parsing CommandLine args from BuildCookRun command. I'm wondering if you've verified this is still working in UE 5.4, because fol…
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LogInit: Warning: Could not initialize SDL: XRandR support is required but not available
LogInit: Error: FLinuxApplication::CreateLinuxApplication() : InitSDL() failed, cannot create application in…
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**Describe the bug**
Scrolling takes multiple seconds before the view updates and Ghidra is unresponsive.
**To Reproduce**
Steps to reproduce the behavior:
1. Load binary
2. Run analysis for so…
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I get a EXCEPTION_ACCESS_VIOLATION crash everytime I start my game, with the first line of code prompting to the plugin's folder.
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I've got the plugin working, however it has an issue with the `GENERATED_BODY()` macro. A bunch of errors get thrown up as shown below:
![image](https://cloud.githubusercontent.com/assets/19513513/…
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Description:
When Importing a .map file and a .wad file to the same folder it will cause an editor crash.
How to reproduce:
Drag in a .wad file to a folder then drag in a .map file to the same fo…
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**Describe the bug**
`PlayerResourcesComponent` member is set in the constructor of the `ARTSPlayerController` and gets dereferenced before hitting `void ARTSPlayerController::BeginPlay()` in file
`…