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The goal of this optimization is to ensure that rendering is not triggered more often than once per animation frame, regardless of the timing of signals and action execution.
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I also tried to write an animation library for Arduino. This one is much better than mine! But I would really love to use this library with Neopixels.
Perhaps one easy way to approach this would be a…
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Hey guys. Thanks for your hard work! Using your fantastic plug-in for work now, I was wondering if lights could be added. I need to animate flickering lights for a scene and have to do some weird expo…
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**Several questions to understand the process of initializing/animating objects in twojs**
First of all thank you for creating this awesome library! I'm studying the examples to make twojs work in …
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Hi,
I'm using latest version of React-native and react-native-animatable.
When I want to trigger animation like ref.current.fadeOut()
I have this error on Android only:
`Error while updati…
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The smart name removal pass removes an IIFE in the web-animations-next polyfill which has the side effect of polyfilling Element.prototype.animate in this [non-minified code snippet](https://github.co…
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Looks like our version of the Polymer library might be too far out of date.
Tested using Google Chrome 64.0.3282.119 stable.
https://web-animations.github.io/web-animations-demos/
![screenshot …
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### Describe the project you are working on
A 3D ARPG game
### Describe the problem or limitation you are having in your project
I have a use case that is kind of hard to work around with the restr…
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## The problem
We want to speed up our tests.
Sometimes we know for sure that a page has no animation. It makes sence to save page HTML once, and then do following checks using this HTML, without ca…
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### Describe the project you are working on
3d character controller experiment.
### Describe the problem or limitation you are having in your project
So far all AnimationsTree/StateMachine so…