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### Describe the project you are working on
rhino simulator
### Describe the problem or limitation you are having in your project
Debugging collision problems is difficult and you don't always kn…
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```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
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```
Add collision flags for jME3
e.g
enemy.setCollisionFlags(CHARACTER | ENEMY);
Then:
enemy.collideWith(player, ENEMY);
Only spatials that have the bitmask will be collision checked.
```
Origin…
-
```
Add collision flags for jME3
e.g
enemy.setCollisionFlags(CHARACTER | ENEMY);
Then:
enemy.collideWith(player, ENEMY);
Only spatials that have the bitmask will be collision checked.
```
Origin…