-
```
What steps will reproduce the problem?
1. run $ echo "#define L 666 7
#line L
void main() { return 0; } // error on line 666, file 7" > line_macro.frag
2. run $ essl_to_glsl line_macro.frag
What …
-
```
What steps will reproduce the problem?
1. run $ echo "#line 50
#qqq
void main() {}" > line.cpp
2. run $ g++ -E line.cpp
3. run $ essl_to_glsl line.cpp
4. Notice g++ reports an error on line 50 yet…
-
```
What steps will reproduce the problem?
void main()
{
for(int i=0;i
-
```
What steps will reproduce the problem?
1. Compile the following shader:
precision mediump float;
struct s { float a[3]; };
void main() {
s a;
s b;
bool c = (a == b);
gl_FragColor = vec…
-
```
What steps will reproduce the problem?
compile the following shader:
---8
-
```
What steps will reproduce the problem?
1. run $ echo -n "void main() {}
#define HA" >> boom.frag
2. run $ essl_to_glsl boom.frag
What is the expected output? What do you see instead?
Expected:
##…
-
```
What steps will reproduce the problem?
1. Try to translate an ESSL3 shader into ESSL with the shader translator.
What is the expected output? What do you see instead?
Expected: Shader starts with…
-
```
Implement a GLSL backend for translating ESSL to GLSL
```
Original issue reported on code.google.com by `alokp@chromium.org` on 10 Mar 2010 at 4:34
-
```
The simple mandelbrot shader at https://noexcept.org works in Firefox with
webgl.prefer-native-gl and webgl.force-enabled, but outputs a solid-color
fullscreen quad when going through ANGLE.
Ex…
-
```
Purpose of code changes on this branch:
Add include path and library necessary for the debug configuration to build
successfully.
When reviewing my code changes, please focus on:
The gyp file c…