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Could you add support for ray generation shader stage?
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I have read the source code in this project and I know an example in the glslangvalidator.cpp to parser the GLSL codes into an AST.
And now I want to know if the glslang project has achieved that AST…
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You could add support for Reshade FX shaders (like nvidia did for Freestyle).
Reshade is open-source too and can be found at https://github.com/crosire/reshade/
With support for Reshade FX shaders…
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As glsl-to-spirv is somehow related to vulkano, but this relationship is not clear on cursory inspection, it's difficult to be clear.
```CC=x86_64-w64-mingw32-gcc-posix CXX=x86_64-w64-mingw32-g++-p…
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Follow dawn-ray-tracing's(not dawn!!!!!!!!) initial setup instructions, but instead of the standard build, do the following:
```
gn gen out/Shared --ide=vs --target_cpu="x64" --args="is_component_bu…
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[This archive](https://github.com/KhronosGroup/SPIRV-Tools/files/3201570/files.zip) contains the files required to reproduce the problem.
To reproduce, do:
```
spirv-opt -O small.spv -o temp.sp…
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We saw that Sasha uses the "glslangValidator.exe" directly instead of shipping with the repo?
Maybe we should do that to?
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[bug_report.zip](https://github.com/KhronosGroup/SPIRV-Tools/files/3398234/bug_report.zip)
Issue found using [GraphicsFuzz](https://github.com/google/graphicsfuzz).
Tool versions:
* glslang…
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[bug_report.zip](https://github.com/KhronosGroup/glslang/files/3355576/bug_report.zip)
Issue found using [GraphicsFuzz](https://github.com/google/graphicsfuzz).
Tool versions:
* glslangValida…
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Remove the Visual Studio projects and add a CMake build. This allows cross platform compilation.
I'd be willing to contribute that if accepted