-
It is not an issue as it is out of scope but who better to help me than the genious who created this and thanks for such great project, but Im unable to set the zone loader for 2 players on different …
-
For once -- we have a *perfectly replicable* minimally-reproducible bug, as it occurs in an **official example**, the Multiplayer Bomber Demo!!
My question is, given the following "bug" (which ari…
-
**Describe the project you are working on:**
Networking test
**Describe the problem or limitation you are having in your project:**
networking is hard to setup and understand
**Describe the fe…
-
**Describe the project you are working on:**
Core Godot Multiplayer API
**Describe the problem or limitation you are having in your project:**
The current implementation of the Multiplayer AP…
-
**Godot version:**
3.1 compiled from the master brunch
**OS/device including version:**
Ubuntu 19.04
Ryzen 7 1700x - 16GB ram
Radeon RX 580 Series (POLARIS10, DRM / 3.27.0, 5.0.0-15-generic,…
-
# Proposal: redesigning the docs for Godot 4
This high-level proposal drafts a **first** project to review and rework the documentation by Godot 4's release.
It stemmed from a long discussion wi…
-
**Godot version:**
3.0
**OS/device including version:**
Windows 10
**Issue description:**
Hello all.
I'm a new Godot user and I'm experimenting the multiplayer API.
I didn't make a lobby …
-
**Godot version:**
4.0.dev 94b15bfb89
**OS/device including version:**
Windows 10
**Issue description:**
I'm trying to use bitwise AND in a project to check flags. However, this ope…
-
I've started prototyping some multiplayer interactions in a project using godotsteam, and after following the lobby tutorials, I'm wondering what what the network workflow for multiplayer games should…
-
It's me again, but this time I'm not bothering you with bugs, instead I'm bothering you with questions ;-)
Now that the lobby functions are working, there's one last step that we don't fully unders…