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**COLOURING CITIES RESEARCH PROGRAMME (CCRP) PROTOCOLS & LIVE MANUAL DRAFT**
Please note the Colouring Cities manual is now being edited at https://github.com/colouring-cities/manual/wiki
![20053…
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As [flutter document(https://docs.flutter.io/flutter/widgets/NestedScrollView-class.html) said about SliverOverlapAbsorber
// This widget takes the overlapping behavior of the SliverAppBar,…
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There are a lot of usefull warning and errors that you have added to your extension.
However when a scene has a lot of physical objects, it's tedious to identify which object causes the warning/error…
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Problem: some prompts trigger an infinite loop where ollama a) doesn't return and b) locks up the API so no other calls can be made.
## Environment
Ollama version: 0.1.26
OS: Ubuntu 22.04
Hardw…
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### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/do…
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test
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## Steps to Reproduce
run this command
final ByteData bytes = await rootBundle.load(filePath);
this thow the error
but when you hot restart then it will work fine.
i checked …
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A long-standing flaw of Nexus VR Character Model since version 1 is how limbs are calculated. Version 1 worked well for the default package, but not for custom packages. In the case of version 2, this…
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OptiX and Radeon Rays have supported motion blur (putting transformation keyframes in the Acceleration Structures and time variables on rays) for the past 3-4 years.
The only way to achieve this in…
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### Godot version
4.0.3.stable
### System information
macOS Ventura 13.4 (22F66)
### Issue description
Raycasts performed with either World3D's `DirectSpaceState.IntersectRay` method or a RayCast…