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This would contain generated WebGL meshes at varying levels of detail, and would be updated in an app's `update` function based on a 3D scene, a camera position, a desired rendering accuracy (in pixel…
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It would be great if it does or there's a plan on it.
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Related to #2068
Sometimes the classes we xref have been obsoleted and/or replaced, and we currently don't have a mechanism to check for this and ensure it is up to date.
@lcdaugherty shard thi…
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It's nice to have these names, but we need to normalize them and get their relevant identifiers from HGNC and MeSH. Is that available somewhere else in the database?
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### Description of the feature
Hello,
is there a feature that extracts the pressure surfaces from a model ?
It seems that I can get le pressure named selection with metadata.meshed_region..availa…
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When exporting a scene that includes a skeletally animated model, if the scene is exported with the playhead set to a frame where the model is deformed, the exported model appears skinned using the re…
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## Bug Report
**What version of Kubernetes are you using?**
1.24.4
**What version of Chaos Mesh are you using?**
2.6.0
**What did you do? / Minimal Reproducible Example**
Failed to creat…
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## What problem does this solve or what need does it fill?
In many editors, such as Blender, gizmos are clickable. I want this for a particle system editor, where I show gizmos, and it feels weird …
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### Describe the project you are working on
Working on infinite scrolling game and it need enemies chasing main hero.
### Describe the problem or limitation you are having in your project
For purpo…
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### Describe the feature you'd like to request
We sometimes run into errors with calls made through graphql-mesh to external APIs. The current error reporting is not very verbose and I'd like more in…