-
There are multiple issues open regarding Java support: #112, #71, #193
I just experienced the same issue with another Java GTK app and found them searching the logs. The problem seems to be related…
-
Mouse stops working (I can see OS's cursor, but ingame one doesn't move) when playing fullscreen with multiple monitors on Linux.
Civil updated
8 years ago
-
while i was doing issue #9245 ,i found that some parts of monika was drawn wrong.
for the leaning sprite,
![image](https://user-images.githubusercontent.com/66063309/174197906-3afdfcbd-caaa-48c7-a5ca…
-
As Alexandru Carlan reported:
> You definitely need to include a way to save and continue another time. A system of accounts, with login, maybe?
That would be definitely cool, but I don't know how t…
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Many users have complained for a long time about the performance in GDS…
reduz updated
1 month ago
-
In JER tab i cant see any entity rendered in window of entity:
List of entities without render:
**Thaumcraft:**
- Wisp
- Taint Swarm
- Eldritch Guardian
- Eldritch Warden
**Twilight Fores…
-
Hi folks, I know this opens up a topic previously closed (see #376), but I think it's worth revisiting. We have two detectors, the Jungfrau 16M at SwissFEL and the AGIPD detector at EuXFEL, that both…
-
target_speaker with spawnflags LOOP_ON or LOOP_OFF is suppose to toggle on/off when activated by another entity. Disabling loop sound does not work.
The issue is that `trap_S_StopLoopingSound()` is…
-
**What version of Racket are you using?**
e.g., 7.9 CS version
OSX Catalina
**What program did you run?**
Please include a short example that triggers the bug
clicked help desk menu button and …
-
This project seems to be using code from Apple that is under the APSL. This is known to be incompatible with the GPL:
https://www.gnu.org/philosophy/apsl.html
Both the userland code and kernel c…