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This will speed up three.dart math operations at least 4x, if not more.
https://www.dartlang.org/slides/2013/02/Bringing-SIMD-to-the-Web-via-Dart.pdf
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A few friends and I have been working on some music for Pioneer, some of you guys probably know.
But its getting to a stage where we have quite a few tunes now and really I think its time to decide …
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Hey guys,
currently I have 11 soccer team players, they are all clones from my root player which has the jersey without any name or number on it.
Now I want to make another small texture for each pl…
LilaQ updated
11 years ago
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Reading through the unity documentation, I cam across the concept of Procedural Materials. These are like the name suggests, materials that are made from scripts, rather than static textures. Apparent…
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Can anyone explain me attributes for vTextureCoord, whoever was working with shaders already :P
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So I have some images for my UI as background that cannot be procedurally generated. This means I have about ~4 MB of image data that needs to get down to the client for him to use some parts of his U…
Mavor updated
11 years ago
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Is possile to make smooth camera rotation from xz to xz without jumping.
i tried
mCamAnim = new TranslateAnimation3D(new Number3D(-8+X/200, 1+Y/800, -5-X/200));
mCamAnim.setDuration(30…
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The Procedural Textures chapter on the table of contents page can link to http://webstaff.itn.liu.se/~stegu/OpenGLinsights/shadertutorial.html or include his demo directly.
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On Aug 1, 2012, at 2:38 AM, Lance Putnam wrote:
I could see there being numerous examples based around textures. The
current "texture" examples are meant to be simple examples of how to
send texture …