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Thanks a lot for your awesome work!
I walk through your shared codes, it's well-structured and clear. But I have some question about the way your render depth map from gaussian splitting:
https://…
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git clone https://huggingface.co/datasets/voviktyl/gaussian-rasterizer-test-data
Cloning into 'gaussian-rasterizer-test-data'...
fatal: unable to access 'https://huggingface.co/datasets/voviktyl/gau…
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Godot Engine v3.2.2.beta.custom_build.4e70279b5
Android 4.4 GPU VideoCore IV HW
```
GLES: Broadcom, VideoCore IV HW, OpenGL ES 2.0
GL_EXT_debug_marker GL_OES_compressed_ETC1_RGB8_texture GL_OES_…
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I have a question of mesh extraction. Why using lambda,rather than finding the point with the maximum density value along the ray, since max density should theoretically be corresponding to the true s…
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To the best of my knowledge it isn't currently possible to fill and stroke a polygon in one go.
Currently in order to draw a filled polygon with a stroke one has to:
1. Render the polygon outlin…
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The saving and loading of the PLY are different than the original paper. Based on my read, I thought it should be possible to save it the standard way since you use the original paper's rasterizer.
…
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### Steps to reproduce
Unfortunately, we couldn't reproduce that issue locally.
### Expected results
Not crash.
### Actual results
Crash.
### Code sample
Code sample
```dart
```
##…
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Did you train your model with multiple GPUs? When I train my model with your module in multi-gpu environment, it encounters an error as below. I used nn.DataParallel to wrap my model for multi-gpu tra…
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There are a couple of features that I am going to be developing for my personal project on a fork of this library, and I want to know if you would be interested in me upstreaming any/all of the featur…
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### Steps to reproduce
Unfortunately I don't have a simple reproduction step for this. There seems to be some kind of race condition initializing the flutter engine. Once in every several starts my a…