-
> [React Helmet](https://github.com/nfl/react-helmet) is a simple component that makes it easy to manage and dynamically set what’s in the document’s `head` section. For example, you can use React Hel…
-
In my game engine I'm seeing a strange problem with SteamVR. First things first the 3D rendering using OpenVR works. I'm using the render size as requested by OpenVR. I'm rendering the scene then copy…
-
Timing diagram ( part of #5 ) can be constructed in vector form, but then need to be rendered into pixel accurate form to be useful.
Possible options:
* SVG
* Canvas
* WebGL
Maps or 2D …
-
### Tested versions
Godot 4.3 Dev5 , Godot 4.2.x Stable, Godot 4.1.x Stable
### System information
Win10, AMD Radeon 6570, 15.201.1151.1008, GLES3
### Issue description
https://github.com/godot…
-
The branch https://github.com/mappy/mapnik/tree/parallel_queries contains our work for adding parallel queries to Posgtis, which can serve as a basis for general parallelisation of datasources.
## Sc…
-
We use the 20/20 crate to do visual regression testing on our frontend, our CLI, and our backend. 20/20 works by comparing two PNGs or two h264 frames, and checking their visual similarity is above so…
-
This is quite a big task. Currently every voxels is reflected by an object. This only works for small creations.
This combined with using a graphic rendering engine would mean we can support large ob…
simlu updated
7 years ago
-
### Description of Issue
There is a problem with how the HdMerginsSceneIndex handles _PrimsRemoved which can lead to hydra accessing invalid/expired UsdPrim objects, which results in exceptions being…
-
### Description
Unicode Kannada text is not rendering correctly in Sublime Text editor.
### Steps to reproduce
Create a python test file with below lines.
```
print('ಕನ್ನಡ ')
print('ನನ್ನನ್ನು…
-
AGS has many little internal loops, I proppose we refactor to having one loop and a way to manage game states. This should clarify in which game state it's and make it easier to work with things like …