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I've been playing this game called Kuro, and one of the mechanics is that the number 4 is considered a 0. Would it be possible to include a way to exclude dice or count them as a different value?
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![image](https://user-images.githubusercontent.com/8422699/170845938-010e92ca-9cfb-49f7-b021-d525d8caac23.png)
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At this moment the only way to utilize the stunt points is to add to the damage roll as damage.
Is there a plan/way to pick a set of stunts regarding the stunt items defined somhow by the compendia…
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It would be nice to be able to use alternate dice images/results, such as FFG's and Modiphius' games custom dice, and the alternate results values for games using count successes on x+ or x-
A numb…
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### What happened?
When using `Roll.parse` to parse a simple signed integer (such as -2) the resulting term array only contains a `NumericTerm` instead of an `OperatorTerm` and a `NumericTerm`, as …
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Foundry v11.315, DnD 2.4.0, UR 0.1.3
Adding an active effect that has both the die number in parenthesis *and* a damage type in brackets prevents damge from being rolled, with a TypeError: list is…
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sprint 1
* introduce gold and protection items (reduce damage)
* once we have gold, we could have NPC tiles that could trade items
introduce chests which involve finding a corresponding key to op…
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we should have them
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Not sure if this is ment or if it is a sign of different people doing the coding of the different abilities.
If you use a power, weapon or ability. It should report it in the same way so you easily…
THZ74 updated
3 years ago
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…