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### Description
use three.js 0.169.0 WebGPURenderer not runing with report warning đź‘Ť
Texture size ([Extent3D width:20248, height:2048, depthOrArrayLayers:1]) exceeded maximum texture size ([Extent…
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Having one large box compared to many smaller coupled ones will likely give different answers if you try to send a large pulse into the top of the network, in terms of the timing of when water reaches…
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g++/gcc version: 12.1.0
scons version: 4.3.0
Following the instructions on the README, I've cloned both the godot and godex repositores and applied the patch.
When using scons I get an error th…
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Hi,
I found out the performance is noticeably lower (specially with the Quest) since A-Frame Version 1.0.x vs. 0.9.2
I also tested with the Vive and Firefox, the same, lower performance. Unfortuna…
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Hey there! I'm super interested in using this, however I'm new to GitLab and your documentation is only an image.
How exactly is this used? Do you add it to GitLab? Does it run externally of GitLab? …
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By combining tags like surface, width and perhaps smoothness, sac_scale, mtb:scale and trail_visibility a kind of a "Trail Suitability Index" can be calculated for each "highway" and users can select …
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- Visual frequency analysis
- Topology analysis
- Mineral/Thermal analysis
- Atmospheric Dust
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Should be optional (default: skip).
What other effects can we skip after glossy/diffuse bounces?
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This is what blending between diffuse and its respective _light texture looks like in GIMP (additive in particular, please disregard the weirdly looking blending modes like dodge and burn and alike):
…
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**Godot version:** v3.1.stable.mono.official (LATEST)
**OS/device including version:** Ubuntu 18.04 bionic,
Kernel: x86_64 Linux 4.18.0-17-generic
**Issue description:**
If using colors to tr…