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Is it possible to generate a SFB file outside of Android Studio? Something like a Blender plugin / a console script, so we can load SFB models at runtime (taking advantage of model animations for inst…
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Hi there:
I've just migrating to 1.16.0 and I find that **Session Anchors** don't work as pretending.
Let me explain a bit. I have a development when I place an object in a fixed position (same …
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I'm testing several Unity apps using Vuforia pose tracking. As soon as I enable ARCore the app crashes with following entries in log:
```
08-28 19:59:29.690 2140-2275/com.MyCompany.PerfTest W/nati…
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@malik-at-work @inio @gstanlo
this is the crash i'm getting, I have initialized ArFragment in my onCreate.
In my gradle file i have multiDexEnable = true. Looking for help!
When i am using ARSce…
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Good Day.
How can i load a local GLTF without the RenderableSource(assets library)?
I tried changing the uri like this(the model is in assets folder):
ModelRenderable.builder()
.setSou…
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I see [https://developers.google.com/ar/develop/java/emulator](https://developers.google.com/ar/develop/java/emulator) ,ARcore1.0 can run on Emulator with Android 8.1 (Oreo),but it can't work with a e…
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Hi @chnouman , thanks for this Sceneview example. I was looking for this exactly.
However, I'm facing an issue while adding fbx or obj-mtl objects in the assets.
When I add an fbx file and convert i…
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in my flutter 1.9.1 project with android 3.5.1 i can't run the plugin! Just as I can't create sfb because sceneform has a bug. How to solve?
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Is there any way to provide 3D models at runtime instead of compile time?
Current workflow is to run the sceneform plugin to convert .fbx/.gltf to .sfa/.sfb etc; this adds a block to build.gradle a…