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When `includeJsr303Annotations` is set to true the resulting POJO has annotations attached to the fields. Is there a way to propagate annotations to getters/setters?
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## What is your suggestion, and why should it be implemented?
Out of any simple event that should be a basegame event, this one's gotta be the best. We can do- _al…
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### Description
In the repo below, `Exception` should not be serialized as it's defined, but rather only via the ExceptionConverter that treats it as a string. However, the source generator is emitti…
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# Lines of code
https://github.com/code-423n4/2022-07-golom/blob/7bbb55fca61e6bae29e57133c1e45806cbb17aa4/contracts/governance/GolomToken.sol#L58-L72
https://github.com/code-423n4/2022-07-golom/blob/…
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### Describe the project you are working on
a 2D RTS Game
### Describe the problem or limitation you are having in your project
Sometimes I want to overwrite the set-get of a node, but it req…
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I suggest adding support for getters and setters to the library. I see this new functionality like this:
```
#include
#include
struct employee
{
void set_name (std::s…
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```
What steps will reproduce the problem?
public static void main(String[] args) {
DefaultMapperFactory factory = new DefaultMapperFactory.Builder().
mapNulls(true).
…
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## What problem does this solve or what need does it fill?
The Getter functions on UI Grid Styles is effectively useless for any form of reactive behaviors as it only gives the set value rather than …
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I have a struct with a field that has been public but would now like to change it to be accessed via a getter. There's an assist to generate but could there be a way to also replace accesses to the fi…