-
Add option to enable inner shadow
(see https://github.com/StaffEngineer/velo/blob/main/assets/shaders/shadows.wgsl for inspiration)
-
![image](https://github.com/X0nk/Bliss-Shader/assets/171506507/6bf71019-aeb8-478b-ae69-c05395056305)
With other shaders, everything is fine, but with this one the artifacts
-
We have a variable of type ‘globallycoherent RWByteAddressBuffer’. When this is passed to a templated function where the buffer is a templated parameter, the globallycoherent part seems to be missed?…
-
Hello,
Could you please add propertie repeat for BackgroundImage ?
equivalent of :
bitmapDrawable.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
Thanks
-
Seems like a similar issue to:
https://github.com/flathub/im.riot.Riot/issues/411
Temporary workaround:
```console
$ rm -rf ~/.var/app/org.zulip.Zulip/config/Zulip/GPUCache
```
-
### Most appropriate sub-area of p5.js?
- [ ] Accessibility
- [ ] Color
- [ ] Core/Environment/Rendering
- [ ] Data
- [ ] DOM
- [ ] Events
- [ ] Image
- [ ] IO
- [ ] Math
- [ ] Typography
- [ ] Utili…
-
### Describe the project you are working on
A 3D game with cel shading.
### Describe the problem or limitation you are having in your project
As the issue #484 said, godot shader handles each ligh…
-
### GregTech CEu Version
v2.6.2-beta
### Modpack Used
"A testpack with ceu installed only "
### Addons Installed
_No response_
### Environment
Singleplayer
### New Worlds
Yes
### Cross-Mod …
-
### Describe what you were doing
It's a Flash game and what I did:
1. Registered with an email;
2. Entered a name for the save;
3. Entered the 1st stage.
And the error raised.
### What does th…
-
SpirV allows defining `import` and `export` [[0](https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#Linkage_Type)] for linking separate Shader modules [[1](https://registry.khronos.org/SPIR…