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Unity 2021.3.25f1 Latest Version
Error building Player: Shader error in 'Cesium/CesiumDefaultTilesetShader': Internal error communicating with the shader compiler process. Please report a bug inc…
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Would be possible to compile shaders at runtime?
At the moment I saw there is the shaderc tool, but in scene graph there can be different light/shader permutation, how can this be achieved?
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When I use compute shaders, I need to create bind group layouts on the Rust side that match the shader. This is a redundant definition and needs to be kept in sync with Rust source.
I'm wondering i…
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Can you implement point light shader for NormalMapEffect effect?
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Hi,
I need to plot a velocity magnitude distribution over a 2D triangular mesh, hence I have used patch plot as follows using the jet colormap. I used the shader=interp to have a smooth color variati…
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Weird artifacts in the shadows for toon shaders.
Things to check:
* [x] ~~Material texture repeating = shadow artifacts?~~
* [x] ~~Orthographic camera vs. perspective camera?~~
* [ ] Directional ligh…
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We currently lower entry point info to DXIL metadata in DXILTranslateMetadata using dxil::createEntryMD. This should leverage #63835 rather than reading the attributes directly, and we'll need the rev…
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### Description
as mentioned in https://github.com/YoYoGames/GameMaker-Bugs/issues/6425 a number of uniforms listed on the [Shader Constants](https://manual.gamemaker.io/monthly/en/GameMaker_Langua…
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[MRVN-Radiant pull 42](https://github.com/MRVN-Radiant/MRVN-Radiant/pull/42) changed how shaders are defined.
Shaders have changed a lot since MRVN-VMT came out actually.
We can now match shaders …
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## Description
Very long (4-5s) freezing when loading/switching between shaders like crt-royale.
### Expected behavior
Barely noticeable (