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As it stands, power shards are not in logic at all, so there's a pretty good chance you will not get access to them (or get a rare slug to shards recipe which basically requires you to go to SCIM to l…
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> Notice: Please don't file a bug report for questions on how to use ZMap, etc. Check out our [Resources](https://github.com/zmap/zmap/tree/main#resources) section for FAQ and feel free to chime in on…
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### Background:
Our data is quite large and varies in size. With a size limit of 100 MB, there will only be 8 or 9 samples per shard. I have noticed that many duplicate shards are downloaded on dif…
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**Kibana version:**
7.17.16
**Elasticsearch version:**
7.17.16
**Server OS version:**
RHEL8
**Browser version:**
**Browser OS version:**
**Original install method (e.g. download page, yum,…
ghost updated
1 month ago
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The shard config data should be a (strict or not) subset of actual shards. That is, it should not contain any treeIDs that don't exist in trillian in reality. We should add a check for this at some po…
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Retrieving input from VR devices:
- HMD sensors
- Hand sensors/buttons
- Input represented as OpenXR Actions (an action is a state of a generic controller)
guusw updated
2 years ago
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### Overview of the Issue
Vitess recently got UPDATE with JOIN support, but there may be some inefficiency/deficiency. It seems to resort to OperatorType `DMLWithInput` (which rewrites to `SELECT ...…
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Document and validate the following existing `GFX` shards, also provide code-samples for each.
15 shards
- [ ] 1. [GFX.BuiltinFeature](https://docs.fragcolor.xyz/shards/GFX/BuiltinFeature/)
- […
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(you don't have to strictly follow this form)
Hi all:
There are 64 clickhouse nodes, 32 shards, and 2 replicas. The data of ReplicatedMergeTree is stored by shard. (The same data is distributed …
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**Pitch**
As a developer new to Shards, I want to access the Shards architecture guide so that I may be able to use Chainblocks better in my game development projects as well as contribute code and d…