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#### Steps to reproduce the issue
1. Access a simple or AT site with Gutenberg `8.5.1`;
1. Add a new post to bring up the block editor;
2. Add the `jetpack/tiled-gallery`, `jetpack/subscriptions`…
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Using notify-rust on Windows shows that the toast comes from Windows PowerShell.
I've tried using appname but that doesn't seem to do anything.
Is there a way to use a custom application name for …
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### Is your feature request related to a problem?
It's tedious to set up individual nine slice sprites, especially setting each slice individually. If you have multiple sprites with nine slice, it t…
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Hey! First of all, great tool. I've been looking around for days, almost giving up entierly on existing tools and building my own. Blocky World Editor has given me hope that someone else has gone thro…
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### Godot version
4.0 alpha 9
### System information
Arch linux, wayland, sway
### Issue description
When right clicking Add Node in the visual shader editor, the "Create Shader Node" appears for…
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### Godot version
3.3.3.stable.arch_linux + 3.4.beta5.official.dd0ee4872
### System information
Arch Linux
### Issue description
Trying to get the game window when played to be a floating window,…
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When someone edits a tile during validation, TM2 could add a #validation changeset tag to the editor's session, in addition to the other existing project tags.
Changeset tags are starting to prove us…
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I think "Tile Size" should be moved to layer property instead of map. It makes way more sense and enables to use tiled way more flexible.
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Hello,
First thanks a lot for this great project, it looks awesome. I just tried it, but I have a small issue with the fact that the dark tiles are quite hard to see, especially when my luminosity …
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Is there a way to use svg elements for tiles? Or perhaps attach a larger tile-sheet of svg icons and then reference individual tiles when making tiles. All embedded with the json file. I'm doing a pro…