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### Game Name
Marvel Ultimate Alliance 3: The Black Order
### Game Update Version
v1.0.0
### Emulator Build Version
1.1.773
### Graphics Backend
Vulkan
### Hardware Specs
- …
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I have 2 questions.
1. did you can publish example with use of rtx raytracing?
2. why you use sdl?
thank you!
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## Mantis Burn Racing
#### Game Update Version : 1.0.0
#### Current on `master` : 1.1.206
#### Graphics Backend : Vulkan
Now loads and plays at a high FPS without any deadlocks.
#### Ha…
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### Game Name
Octopath Traveler II
### Game Update Version
1.0.2
### Emulator Build Version
1.1.637
### Graphics Backend
Vulkan
### Hardware Specs
- ##### CPU: *AMD Ryzen 5-…
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It's unclear in the Project>Options>General settings and the documentation if Vulkan GLSL and compute shaders are supported.
As a result, a `layout(push_constant) uniform { ... }` produces a compil…
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### Game name
Pikmin 1
### Game Update Version
1.0.0
### Emulator Build Version
1.1.898
### Graphics Backend
Vulkan
### Hardware Specs
- CPU: i7 13700KF
- GPU: RTX 4090
- RAM: 64 GB…
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# App summary
- App name: 不思議の幻想郷TOD -RELOADED-
- App serial: PCSG00985
- App version: 1.00
# Vita3K summary
- Version: v0.1.6
- Build number: 3017
- Commit hash: https://github.com/vita3k/vi…
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# App summary
- App name: 英雄伝説 碧の軌跡 Evolution
- App serial: PCSG00246
- App version: 1.00
# Vita3K summary
- Version: v0.1.8
- Build number: 3253
- Commit hash: https://github.com/vita3k/vita…
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### Description
So, plasma 6 was recently released and has initial HDR support, which, as far as I know, can be ported to other graphics environments. GNOME, according to rumors, will also soon rece…
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DX11 and OpenGL backends are not supported even though they are supported by `gfx_hal`. I had a quick try implementing them today, but ran into issues with how OpenGL initialises surfaces (you have to…