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|GameID|GameState File|
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|289c51662e68e45e930e8f71fd75c853|ClientGameState--1673491948-[13950-13950].txt|
|8bb751663c3128ccc20baa0b5f9a9ff5|ClientGameState-1447040890-[34920-34920].txt|
|78…
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I ran into an issue where I tried to set an expression in _Ready when the StateChart wasn't initialized, this gave me an error that told me to use call_deferred to set the expression instead, but Stat…
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|GameID|GameState File|
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|c86da06647e331a0991f8b061509e217|ClientGameState--624512402-[909-909].txt|
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|GameID|GameState File|
|-|-|
|227c366692c752abc41996765f491d3f|ClientGameState-1264357707-[5440-5440].txt|
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### Aircraft Version
Experimental
### Description
currently the aircraft loads in with around 9000kg of fuel in cold and dark which is very unrealistic and renders gsx fueling integration almost us…
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The `get_slide_collision_count()` does not report the correct number of collisions.
In the GDscript `player3d1rdPTank.gd` is a function called `friction()`, this function checks if the player is to…
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I am attempting to use x2sys_list, x2sys_solve and x2sys_datalist to correct some gravity data, based on a crossover analysis from x2sys_cross.
The crossovers, external and internal, are in the cor…