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### Godot version
3.3.3 Stable
### System information
Windows 10, GLES 2&3, Nvidia Quadro K2000 461.92
### Issue description
Changing the UV2 size scalars doesn't affect Detail at all when UV2 is…
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### Describe the project you are working on
A 3D Zelda-style adventure game focused on fishing mechanics. Characters are 2D pixel art sprites on AnimatedSprite3Ds in a 3D world.
### Describe the pro…
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For an example, take a look at GABJRPQDYAZEEH6XJWI3YBUQQG2P5BM5GRX6K3XPDIT35CJKA3IIMO37
Specifically, this transaction: https://stellar.expert/explorer/testnet/tx/1021326043127808#1021326043127810
…
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If i have the world to cam mat (R,t) and the camera intrinsic mat K, how to render the oject?
R = torch.tensor([[0.09630630, 0.99404401, 0.05100790],
[0.57332098, -0.01350810,…
ldepn updated
3 years ago
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https://modis-land.gsfc.nasa.gov/pdf/sn_bound_10deg.txt
It could be added as a bunch of fields to the geojson tile file (modis-toles.geojson), and that's all it'd take (possibly also saving the corne…
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**Introduction**
Currently it's not possible to accurately model scenarios where snapshotting and dynamic effects need to be taken into account at the same time, e.g. when multi-optimizing. The gene…
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*ArmorPaint 1.0 alpha-e114a20, Windows*
**Transparency in ArmorPaint**
A feature that is currently missing in armorpaint: transparency support. This feature is essential for using alpha blend with…
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> I keep here a discussion from our manuscript.
>
> D. Rechid wrote:
The term “urban fraction” is misleading. I think what is meant here is the "fraction of impervious surfaces". It is also impor…
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**Describe the bug**
It seems that the texture color pass through the front faces and map to both the front faces and the occluded faces when texture mapping.
For example:
![image](https://user-ima…
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**Describe the bug**
When using the Godot server executable to run with a HTerrain node and the Classic4 shader it will fail trying to load the packed_tex files.
```
Recreating hterrain_server_te…