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Hellow so I have a issue with the Mo Creatures mod. So the textures aren't showing for the animals and or their entities seem to not be showing up. The sounds of the creatures are there and they do no…
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Selonian thug is a hybrid of a Adversary and a Creature. They have a tail, which should be unique to them, but they are in interactive being like any other Adversary with generic equipment. Adversar…
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Bug with Mogg Flunkies + Goblin Assault (+potentially other "must attack if able" cards)
Noticed this in an MM17 draft -- my opponent's only creature was Mogg Flunkies ("can't attack alone") and I …
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Current AI version uses cards/battlefield scores to make best choices (it's simulates game for current priority and tries all available actions, but targets/choices are same in all simulations). It's …
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Hello.
I think I have an issue with your running your game and I can't figure out why.
Here is what I get:
`[ERROR][amethyst_assets::storage] "PREFAB": Asset "assets/carcass.glb" (handle id: Handl…
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## 🐛 Bugreport
Non-pet creatures do not regen mana in combat because they have no intellect.
Bug was introduced here https://github.com/cmangos/mangos-classic/commit/15ea3dc6e1f38e0aa2986dec07bf53a9…
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In this game it feels you have very little control of what your creatures are doing. Part of this is because when you assign a creature to work a room, they will just quit and do something else as so…
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We need something that can tailor the object settings (FPE) to the script being used:
![image](https://github.com/TheGameCreators/GameGuruRepo/assets/35840583/33233710-4755-42d8-91b1-b7a006436c82)
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Add a simple setting which makes the website go light, or dark, for the creatures of the night.
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Currently there are no AI.
Enemy creatures just standing.