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I have a hard time getting the deployed app to track when building from Unity 2019.4.10. Rarely, I can detect a QR code on a piece of paper, and then the GameObject never moves with the QR code after …
tmhab updated
3 years ago
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https://cn.snatix.com/2018/08/05/025-persisting-objects/
在Unity中随机生成GameObject并将数据保存至 PersistentData 并加载。
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**Description**
Getting this error intermittently not sure to reproduce.
`"" mesh must have at least one non-degenerate triangle to be a valid collision mesh.
UnityEngine.StackTraceUtility:ExtractS…
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**Describe the bug**
When disconnecting & reconnecting to a server as a client without reloading the scene, the state of scene network objects is not reset.
This might lead to syncvar hooks not firi…
imerr updated
2 weeks ago
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There are some imports that are not required for compilation, but somehow removing them causes linking issues.
Something is wrong with our includes and we should fix it.
```
// TODO: this import …
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# FBX 모델
## Bake Axis Conversion
`OnPreprocessModel` 에서 설정해야 합니다
```csharp
void OnPreprocessModel()
{
modelImporter.bakeAxisConversion = false;
}
```
## Animation Clip
`OnPostproc…
Eu4ng updated
10 months ago
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I have created a description box to describe the usage of each sections.
![Image 2](https://user-images.githubusercontent.com/8685505/118371245-42062c00-b5de-11eb-85bb-260ee959e676.png)
@Matth…
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i want to move a gameobject by using dopath, from a position of path,not a point of path.i know a function "GotoWaypoint" can from a point ,but how can from a position of path
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I would like to hook click event from Unity project.
I wrote following source code but I could not get.
void Start()
{
var go = new GameObject( "WebViewObject" );
webVie…