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Similar thing seems to be happening with Vortigaunts as did with the headcrabs, though this time there's actual soundscript entries. Death is supposed to play Vortigaunt.Die from game_sounds.txt, aler…
ghost updated
10 years ago
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UTF8 symbols doesnt displaying correctly in HUD.
Client build:
```
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 13:14:12 Aug 29 2013 (6153)
```
Screenshot:
![hl1hud_bleatb](http…
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Some settings are shared between GoldSrc games. For instance, if you enable "Allow custom addon content" in Counter-Strike it will be enabled in Half-Life as well. Can it be separeted?
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HD Pack can't be enabled separately. When I enable HD models in one GoldSrc game, it's getting enabled in all other games on this engine.
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Both HL1 and CS1.6 fail to install with the following message:
```
Assert( Assertion Failed: Failed to determine free disk space, error 2 ):/home/buildbot/buildslave_steam/steam_rel_client_ubuntu12_l…
flags updated
11 years ago
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Just asking. Why Half-Life: Source and Half-Life Deathmatch: Source are seperated on Source engine? They are combined on GoldSrc engine and they are always sold as bundle so everyone has HL:S has HLDM…
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Hello,
In `steam-condenser/servers/goldsrc_server.rb` on method `rcon_auth` never set `@rcon_authenticated` to true, so we cannot get extended players list.
I have an idea how to check if authentica…
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Hello,
the pfnSetMousePos function isn't working anymore. We've set them to x=500, y=500, but the next call to pfnGetMousePos result is x=804, y=814.
![13 03](https://f.cloud.github.com/assets/38533…
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In GoldSrc, the houndeyes' shockwave effect was supposed to be tinted different colors based on how much damage it dealt and how many members are in its pack, ranging from light blue to purple Current…
ghost updated
11 years ago
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Several issues regarding music triggers:
- map c2a1: after the player returns and uses the generator to destroy the gargantua, suspense07 should be played;
- map c4a1: prospero04 should be played when…
tim89 updated
11 years ago