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From design meeting and https://github.com/phetsims/buoyancy/issues/131
- [x] The mass of the full boat is just the hull mass (don't count the liquid.
- [x] When lifting a full boat out of the p…
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Hi, Just want to know if this wonderful model can be adapted slightly into a global ocean model in the case of shallow-water dynamics. What I know is that the deformation radius in the atmosphere and…
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how to make the water flow like from a tap? can you throw in the code for this?
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Hi,
I am having trouble running simulations with the DesignSPH macros. It come up as seen in the picture attached below. I tried it on my laptop and my PC both of which are powerful enough to be r…
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Comment below with questions or thoughts about the reading for this week's workshop.
Please make your comments by Wednesday 11:59 PM, and upvote at least five of your peers' comments on Thursday pr…
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## Habitat-Sim version
v0.3.1
Habitat is under active development, and we advise users to restrict themselves to stable releases. Are you using the latest [release version](https://github.com/face…
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From https://github.com/phetsims/buoyancy/issues/112, we are calculating percent submerged based on buoyancy force. This force is determined by gravity, so we don't have a way to get the submerged per…
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Thanks for working for Physics in glTF. I have read through the specification and thought it may be unclear whether a glTF scene be interacted with other glTF scenes.
For example, imagine that two …
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## Plugin Version
^2.3.0
## Steps to Reproduce
1. Create Flutter project (I did it with the flutter vs code extension, which generates the boilerplate for a hello world counter app)
2. I…
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I'd like to be able to add independent forces/impulses together somehow. For example, I'm working on a space-themed game that requires both the force of gravity (calculated using an n-body simulation)…