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Hello!
How can i turn off smooth terrain shading to flat shading?
Example picture:
![image](https://user-images.githubusercontent.com/6958185/79562294-dccec700-80bb-11ea-89dd-ecb42bd231e5.png)
I…
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### Functionality
- [x] Heightmap and blendmap terrain tools
- [ ] ~~Height based texture blending~~
- [x] Grass wind animation
- [x] Fog
- [x] Better ImGui font
- [ ] ~~ImGui console~~
- [x] H…
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Currently, an `&[i8]` or `&[i32]`always results in nbt-serde writing a List tag. This is undesirable when trying to work with chunk files, as Minecraft only accepts IntArray/ByteArray. Another slightl…
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So I was making trenches for my map in Devkit and I placed plenty of LandscapeHoleVolumes. The problem is, after placing some amount of LandscapeHoleVolumes I had trouble with placing more: They would…
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Hi,
This is a great plugin, but importing a splat map isn't working for me. I am able to import the heightmap, but the splat map has no effect in the shader. If I use a custom shader and output the…
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First as a little background, I've been working on some similar terrain projects with [deck.gl](https://deck.gl) a 3D-capable geospatial rendering engine, which now has support for [extruded terrain](…
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**Describe the bug**
Just read this line, which I find suspicious: https://github.com/Zylann/godot_heightmap_plugin/blob/54edb567d04781a283957c964c35fe92e91769a1/addons/zylann.hterrain/hterrain_brush…
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**Describe the bug**
There is an artifact when as the camera is moving up and down with the character, the mesh at the bottom part of the screen disappears.
**To Reproduce**
Camera translation: x…
Gyeff updated
4 years ago
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Hello,
There is an example for a flat terrain, but the implementation is pretty crude - just reseting each vertice's z-position. Could we instead have an option where the PlaneGeometry is not extru…
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- [x] Biome lua definition (#72)
- [x] ~~Worldgen should use a seed~~ (#116)
- [ ] ~~Cave tunnels~~ (#118)