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**Is your feature request related to a problem? Please describe.**
Colors typically are too bright.
**Describe the solution you'd like**
My understanding is that this can't be fixed for the …
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Hi
My DirectX knowledge is still low and all these samples are an amazing resource.
I specifically enjoy the MiniEngine and like to play around with it.
There is still one thing I can't grasp:
…
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Glslang only sets the readonly flags on members of the struct type. While it seems legal to do so, this is really awkward for reflection (i.e. spirv_cross) A workaround (like https://github.com/Khrono…
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Vulkan specialization constants appear to be the best-fit mechanism for supporting multiple shader configurations driven by features. Metal supports those natively, and there is hope that Vulkan drive…
kvark updated
5 years ago
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Right now there's no way for the client or backend to distinguish between DXBC compatible with D3D11 versus DXBC compatible with D3D12. The simplest solution would be to split the DXBC shader format e…
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The game now crashes while using the Improved Graphics Mod (https://www.nexusmods.com/alienisolation/mods/19) giving the same hookableOverlayRender error that was occuring on the Epic Games Store port…
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We want to have the same types of safety on the GPU as we do on the CPU. One of those areas that make it easy to introduce race conditions is with memory barriers. HLSL and GLSL require the programmer…
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**Which proposal does this relate to?**
[0010-vk-buffer-ref.md](https://github.com/microsoft/hlsl-specs/issues/proposals/0010-vk-buffer-ref.md)
**Describe the issue or outstanding question.**
It'…
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While Vulkan support is great it most cases; it would be great to have DX12 support when building applications for Windows - especially when SharpDX is available with great bindings.
I've been read…
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#### System Information
- Ogre Version: :grey_question: ogre-next revision c5f7fbbb91e757638bef18148132605fd186e6b7
- Operating System / Platform: :grey_question: Archlinux & Windows 10
- RenderSys…
maz-1 updated
2 years ago