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Just confirming this before I go out to order one; is the DK1 supported at all at this point? I don't care how janky the way of getting it working is, just will it work in any way?
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I do not use above 1080p monitors, so in VR the desktop views look blurry at medium to large sizes. The default filtering causes the blurriness, which I find makes my desktop almost unreadable. I thin…
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no matter what i try, the world scale option doesnt seem to affect anything, and this leads to the VERY annoying issue of having to have the scale too big, and having to make the character height almo…
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Hi,
Very nice job you did 👍
I found your project when looking for a way for connecting my iPhone as a head tracking device and send data to OSVR so it can iterprete it as a official HMD device…
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## It should not
The driver [always](https://github.com/OSVR/SteamVR-OSVR/blob/21ed38d76aee15d963641c40afbf6d8da8d1f00f/src/OSVRTrackedDevice.cpp#L885) tells OpenVR to apply a head model when suppl…
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Assuming a there are players that want to listen to music while playing, it might be useful to implement a music player.
Ideas / reasons:
- It's difficult to control desktop / device based media…
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When debugging some projection issues in a Unity game I went all the way down to OpenVR API and found this strange (and I assume wrong) behavior of `IVRSystem::GetProjectionMatrix`:
(I am using Pima…
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### Steps to reproduce
Make a voice or video call to this device with the screen off and locked.
### Outcome
#### What did you expect?
Lights up the screen within the time frame set accordin…
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On the Oculus Rift CV1, I have some heavy "input lag"-like latency issues with the IMU.
On OpenHMD master branch (3DOF CV1 support), I only see that while turning my head in the hmd, the whole thing …
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When I have this API Layer enabled, DeoVR fails to initialize SteamVR, so the headset and controllers aren't recognized. In addition, the SteamVR dashboard icon for `openxr-steamvr-passthrough` isn't …