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Hi,
How do I generate debuging symbols for submission?
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Currently ILLink has a relaxed default that makes a best-effort attempt to continue when it fails to resolve assemblies/types/members. This leads to bugs like https://github.com/dotnet/runtime/issues/…
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#### Bug description
Hi. I'm getting this error when I try to serialize my class.
I'm using the latest messagepack (v3.0.54-alpha) and il2cpp with StaticCompositeResolver in my Unity project.
>…
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with reference to some closed tickets from the past:
- https://github.com/mapbox/mapbox-unity-sdk/issues/1314
- https://github.com/mapbox/mapbox-unity-sdk/issues/1596
- https://github.com/mapbox/ma…
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```
git clone --recurse-submodules https://github.com/Apian-Framework/Beam-Releases.git
cd Beam-Releases/Beam.Unity
git lfs pull
```
- Open Unity hub
- Make sure you have support for your native…
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lzcnmb
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记录一些新功能计划
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### Describe the new feature or enhancement
I'm putting a bounty of $100 USD on this feature which would allow me to reload a mod I'm working on in a game like ChilloutVR without needing to restart t…
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Hi,
We've been seeing "NSInvalidArgumentException" crash for a long time on Crashlytics.
Last week I saw that Applovin solved this issue and wrote it on the changelog -> https://github.com/AppL…
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