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"Craft" was obviously a not-very-original name and I didn't put any thought into it. It's a hold over from when I first started hacking on this side project.
I'd like to see if anyone has good ideas …
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The city is currently one of the biggest features that needs improvement.
It lacks dynamism (e.g. surface has changing weather).
It's grindy and repetitive.
The main roadblock I faced:
The origi…
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## Problem
`i3` inventory performs many formspec updates (scattered on various callbacks) in the background notably when `awards` is installed (to update the progress bar on each achievement). This…
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#7887 was a suggestion for "sub-node lighting" and spherically-spreading lighting. Sub-node lighting is probably impossible for the foreseeable future, but you could approximate spherical lighting wit…
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Currently, on mobile devices and desktops, animated meshes are limited excessively by CPU, and not GPU. For example, when I load up 15 animated waterwheels with 120 faces each, Mobile (1.2 Ghz CPU, 40…
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To add some more gameplay elements it would be nice if entities are effected by water. I opened this issue in MT core because I think it would be very inefficient if this is done in Lua. The calculati…
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sfence created a fork of clothing mod and did [a lot of changes](https://github.com/stujones11/clothing/compare/master...sfence:v2).
https://github.com/sfence/clothing/tree/v2
If we like to chan…
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We have some mods that uses entities to take additions for nodes because of static nature of node. It is legit usage. But the mods have all issues to get the node and the entity in sync. The most impl…
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If the player is already riding (attached to) something else, such as a cart from minetest_game, an elevator from celevator, or a different vehicle from a different mod, right-clicking a motorcycle re…
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Allowing the player camera rotation axis to swivel on a different plane would be beneficial to mods that add vehicles.
Right now the camera is fixed to rotating on the y-axis and that's it. If you …