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> My thinking is that "controller" is not sufficiently agnostic; the word comes with MVC baggage, yet it's use is very flexible
> [source](https://github.com/lhorie/mithril.js/issues/413#issuecomment-…
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Assimp 3.0 was released July 2012 - might be worth looking into.
http://assimp.sourceforge.net/index.html
One thing I read stated that the 3.0 version breaks from the 2.0 api - so it might not be a…
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```
There's a visualization bug in the animation pipeline.
Some champions appear to hyper extend joints or animate in other ways which
appear wrong.
Most probable cause is a loss of degrees of free…
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```
There's a visualization bug in the animation pipeline.
Some champions appear to hyper extend joints or animate in other ways which
appear wrong.
Most probable cause is a loss of degrees of free…
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We need to load a map into the game. Eventually we want to be able to load in ground textures, building locations, enemy spawn points, etc.
[LibGDX includes a generic maps API](https://github.com/li…
7yl4r updated
9 years ago
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## Topic
Should we consider a virtual DOM for Dojo 2?
## Considerations
There are several considerations that should be made about a virtual DOM for Dojo 2:
- Perceived benefits:
- Allowing batchi…
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**TODO**
- [x] Add to wiki. Link to it from CONTRIBUTING.md.
- [x] Table of Contents
- [x] Resize images
---
# Testing Guide
Our development culture has a commitment to testing. Cesium is used in …
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This is usefull when qtox is minimized into tray and you have "Focus qtox when a message is received" disabled.
I personally would only use this kind as notification for new messages. (and the blinkin…
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skeletonX/Y now = 0. But in official examples of spine this values are very usefull and change with X/Y position of textures.
And functions like worldToLocal/localToWorld doesn't work like in official…
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I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…