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### Godot version
4.2.dev 5ee983188de97ae027f9b9c1443438063f708a7e
### System information
Windows - OpenGL
### Issue description
I may have introduced this in the work I'm doing right n…
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What's the best way to reload a skin at runtime? Currently, I'm using this:
```
tb::g_tb_skin->UnloadBitmaps();
tb::g_tb_skin->Load("resources/default_skin/skin.tb.txt");
m_root.Invalidate();
```
Th…
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```
❯ terminalizer render demo -o a.gif
Error:
Error: [113284:1230/232508.543647:ERROR:buffer_manager.cc(488)] [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glBufferData:
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This is unfortunately necessary for #120. Tessellation works differently in Metal vs. Vulkan (and D3D). In Vulkan, two shader stages (tessellation control and tessellation evaluation) and a fixed func…
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### Steps to reproduce
Unfortunately we couldn't reproduce.
### Expected results
The app to not crash.
### Actual results
The app crashing.
### Code sample
Code sample
```dart
[Paste your c…
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I noticed gradual slowdown during emulation. That's why I decided to restart the emulation. Upon doing this, yuzu hang and finally crashed.
There are numerous failed assertions in the log file, so …
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Hello! Thank you for this project! I am trying to run it but I am facing an issue and I would appreciate it if you guys could help me resolve it.
I followed all the installation steps and everythin…
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### What is the bug?
When a polygon gets simplified beyond a certain point, by the user zooming out, the application crashes. This only appears to happen on iOS.
As far as I can tell the polygon…
Elleo updated
1 month ago
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Library linking sequence as set in CMakeList: list(APPEND CMAKE_EXE_LINKER_FLAGS "-lX11 -lXxf86vm -lXrandr -lXi") cause the linker to break with the aforementioned error w/ Ubuntu 14.04 and 16.04, gcc…
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If you do not know the root cause of the problem / bug, and wish someone to help you, please
post according to this template:
## 🐛 Bugs / Unexpected behaviors
I am trying to render a simple qua…