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Already a good bit of discussion on this here: https://community.cesium.com/t/providing-additional-shader-parameter-to-the-material-instance/13602
Custom materials are already possible through the …
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Hello, there is bug in openmw that making me crazy. There is in game option to change max lights count. When its changed openmw generate new, slightly modified shader source code and should recompile …
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Hi,
I'm seeing a really strange issue with the following vertex shader code running on macOS Catalina (10.15.5) under Metal, with Intel Iris Plus Graphics 655.
```glsl
void main()
{
vec4 …
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Using spirv-cross appears to be showing up in profiles. We are doing a bit of heap allocation and copying on the way to it and from it today, but also the logic itself may be slow. Hopefully, we can a…
kvark updated
3 years ago
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Can you improve the shader conversion? Every single shader for Minecraft gives lotta errors when compilation.
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I cannot get this program to work for the life of me, no matter what i do it always throws this .NET error at me, i tried the precompiled version of SPICA, then i tried to compile my own version and t…
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Hi, I'm putting in a request for a shader which scales the final pixel output of the application. This has been implemented in HaxeFlixel: [pull request](https://github.com/HaxeFlixel/flixel/pull/1826…
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##### Description:
I have yet to determine the underlying cause, but I am experiencing issues with using this polyfill alongside programs that perform geometric calculations in the vertex shader. I…