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From what I gather from recent posts on the forum, new users tend to expect geometry generated with CardMaker to have tangent-space vectors (at least optionally), which doesn't seem all that unreasona…
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### Describe the project you are working on
An Android app launcher with complex UI and multiple transparent panels that overlays other views.
### Describe the problem or limitation you are having i…
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Can't seem to disable specular Fresnel highlighting effect without affecting the cubemap scaler. I know it was added to make things pop, but there are many things that I don't want to add it too as th…
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https://www.youtube.com/watch?v=4QOcCGI6xOU
https://www.youtube.com/watch?v=8OrvIQUFptA
[RayMarchingForDummies](https://www.youtube.com/watch?v=PGtv-dBi2wE)
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If `render_mask=0` then often objects will render in both the opaque and transparent pass
See for example the text shader
https://github.com/pygfx/pygfx/blob/cba5dd1d0c017c414c92497a6efd8b7d2f9a9f…
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It's just a visual thing, but this would definitely make it look closer to the original.
This was actually achieved with **Incremental Delaunay Triangulation**.
Readings:
- https://www.google.de/url…
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For some reason, I tried to render using mixed NanoVG and raw OpenGL.
```
glClearColor( 0.7f, 0.8f, 1, 1 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_B…
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I'm trying to display a histogram view over a camera viewfinder, and having a transparent background would be a big benefit here.
It seems that there is no way to alter the output of MTIHistogramD…
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With Single-Pass Stereo Rendering and a Single Native Unity Camera.
Using the native Unity VR implementation the outline effect is broken.
ikriz updated
2 years ago
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Hi,
**Does this look like a glitch caused by running the Desktop?
It happens once every 10-20 seconds or so (once in a while, not at regular intervals).**
https://www.dropbox.com/s/2nvlqxoakbs…