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## Bug report
Here is a clear and concise description of what the problem is:
Hello. I've installed Kodi 19.4 just about now and immendiately noticed that it starts on second monitor that …
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I am trying to transpile this GLSL shader to MSL:
```glsl
#version 450
uniform sampler2D colorSampler;
uniform sampler2D normalSampler;
uniform sampler2D positionSampler;
layout(location = 0…
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since cmd has no make, i tried make shaderc in cygwin, bx, fcpp, glslang, glsl-optimizer, spirv-opt, spirv-crosss, all can be generated, but when generating shaderc, failed when link
here is the er…
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**Describe the bug**
example-01-cubes cannot render primitives by points (`BGFX_STATE_PT_POINTS`) on M1 mac, metal
**To Reproduce**
1. Run example-01-cubes on M1 mac, metal
2. switch `Primitive …
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As part of the HAL C++ -> C rewrite (#4369) the Metal backend (`iree/hal/metal/`) was temporarily dropped. A commit (referenced here) has the configuration bits that can be reverted to revive it. The …
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Most modern C/C++ projects switched to cmake based build system.
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### mpv version and platform versions
master version and win10
### Reproduction steps
```
pacman -Syu
pacman -Su
pacman -S git $MINGW_PACKAGE_PREFIX-{python,pkgconf,gcc,meson}
pacman -S …
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## Description
We want to reduce the unholy and ungodly Preprocessor Macro usage,
## Description of the related problem
GLSL is ugly and verbose, we want to use HLSL2021 whenever we can for …
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I'm getting this assertion in vkCreateSampler on iPad Air Gen 1 (A7):
validateMTLSamplerDescriptor:110: failed assertion `MTLSamplerDescriptor: setting a compareFunction is only supported on MTLFea…
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Hi! Thanks for this fantastic crate, it's worked so well for my usecases. I'm running into a storage buffer problem with the attached shader where the descriptor type is `StorageBuffer(ReadWrite)` whe…