-
Hi, I have updated the documentation of Rail Test as the task : Update Test Plan for the Rails Module ( MovingBlocks ) suggested me to. Please find the link of the new gist linked below.
https://gist…
-
I'm leaving a ? in there as I'm not entirely confident in my testing. I could swear this was working via an earlier develop release, but have since reset all my local files and gotten stuck on #319 so…
-
_Edit: partially completed, just the custom name textbox is left - see #3591 for what's been implemented so far_
With the partially completed multi-world functionality individual worlds can now hav…
-
Currently, the ItemUseSpeedPotion, ResistPhysicalPotion, and ResistPoisonPotion don't have recipes in this module. So, they can't be created unless using the debug utils.
Thus, the job here is to pro…
-
So we've recently just enabled [LGTM](https://lgtm.com/projects/g/MovingBlocks/Terasology) to this project and there is a number of alerts coming popping up.
We should probably try and fix most of …
-
Continuing discussion from #6309
> Is there another voxel game engine that Minetest development could be aligned with? I.e. a fuller-developed game engine might give the game a boost in many ways…
-
### What you were trying to do
I just started the game and tried to load a world.
### What actually happened
crashed
### How to reproduce
Start a world
### Log details and game version
…
-
### What you were trying to do
Just saw the `Animated Menus` option in Video settings while in-game and checked/ticked it to try it out.
### What actually happened
After Animated Menus option…
-
### What you were trying to do
I was using noise to generate my world based on the seed provided to my world generator. I assumed this was the seed shown in the world-setup screen.
### What ac…
-
Is this project using continuous integration services (e.g., Travis-CI or Jenkings)? Or has it used at any point of its lifetime?