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hello , I success to export geo and mtl shader from Maya . I cant see any Mat imported to houdini ,Although geo and Mtl data I can see in file node , can someone help ? thx
I am using Maya 2017 …
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It seems another KP.3.1.1+S:R346T branch is emerging
KP.3.1.1+A29716T+G22599C(S:R346T)
GISAID query: A29716T, G22599C, C23039G
No. of seqs: 7(South Korea 1 USA 6)
First: EPI_ISL_19412137, US…
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https://github.com/fponticelli/thx/blob/master/src/thx/geom/Polygon.hx
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hI GUYS
there is a way to set proxy http/s to no_driver? i need to prox more than 1 instance with different proxies.
thx
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Your currect version of QuestCraft is installing on Pico 3 Neo and Pico 4 headsets with PicoOS 5.x.x firmware version, but don't run correctly.
It's going because, i think, u are using UnitySDK for M…
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There is a demonstration of the fusion of male and female timbres in the example. How do you achieve natural timbre fusion?
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http://www.cbsr.ia.ac.cn/users/xiangyuzhu/projects/3DDFA/Code/3DDFA.zip
This link is broken, anyone can share the file with me? Thx
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thx
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Here I try to import a 'cloze' card that's markedown'd and includes a codeblock
![image](https://user-images.githubusercontent.com/4739278/139561279-f023fae8-633e-4763-af80-702d365889a1.png)
Her…
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Great job!
I was wondering if it would be possible to input multiple 3dgs models together for compression.
If so:
How is calc importance calculated?
And vq compression?
And finetune?…