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**Describe the issue**
It is impossible to generate an android build with AVPro Video and Firebase Analytics in the same project. A duplicate classes error occurs, and when I delete the guava-31.1-an…
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### Godot version
3.4.3.stable.mono.official
### System information
macOS 12.2.1, Intel, dotnet 3.1.416
### Issue description
Setup a c# script that using Newtonsoft.Json to Serialize …
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Unity recently mentioned in [an article on .net update](https://blogs.unity3d.com/2018/03/28/updated-scripting-runtime-in-unity-2018-1-what-does-the-future-hold/) that ideally libraries for unity shou…
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Discuss the blog post here; share your thoughts, improvements, or any issues you run into so that others can find them.
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Type: Bug
## Issue Description ##
Unity packages included through the Unity Package Manager lose their C# code documentation (e.g. for classes and methods), resulting in tooltips not showing this …
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Hi,
I am trying to use the environment in my headless Linux server. I ssh the X server display to my local macOS. The ssh connection works with xclock, xeyes, etc. However, there is an error when t…
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Building `SampleGame` client standalone windows build with IL2CPP causes exception:
```
NotSupportedException: System.Configuration.ConfigurationManager::get_AppSettings
at System.Configuration.…
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Make comprehensive export available at runtime.
The lack of access to source assets (especially meshes and texture) makes runtime export somewhat harder.
Also there's an increased priority on pe…
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Hello,
Is it possible to add .NET Framework 4.7.1 `net471` as a supported target Framework?
I found the change from 4.6.1 to 4.7.2 - #406 - , but I did not see the technical motivation for it.
…
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Hi,
To be able to import Csound in Unity correctly for the MacOS platform, I need it in the form of a ".bundle", instead of a ".framework".
Could it be added to the build pipeline maybe?
Here…