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```
Again in defaultConfig.xml description of anim3.mul are wrong. The simplest way
is to use default 200 High-detail and then 200 Low-detail animations, but it's
also uncorrect (but it will really …
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In order for us to make custom type readers that register with ContentTypeReaderManager (a public class), the actual core content type reader classes need to be public. Someone has made DictionaryRead…
-
```
What steps will reproduce the problem?
1. Start with Fresh system and download VS 2008, XNA 3.1, VS 2010, NI
Measurement Studio, TortoiseSVN, AForge, NI-DAQmx 9.5.5, and NeuroRighter
2. Attempt t…
-
```
The user will see a window containing the instructions for the experiment
```
Original issue reported on code.google.com by `khaled.osmaan` on 13 Apr 2012 at 7:10
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For example, it should be possible to render the names of cities in world view. This will make it substantially easier for the player to distinguish between them.
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there's a couple of these debug logs from the time of that crash, both of which are different.
debug log one:
(08:05:41.291) [Version] INFORMATION : 1.12, Build Date : 2016-08-20 14:50:53
(08:0…
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When using the 2D rendering in MonoGame, as soon as I begin involving RenderTargets, the game renders to the bottom left quarter of the screen. I don't even need to use the render targets at all! Just…
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### Discussed in https://github.com/FakeFishGames/Barotrauma/discussions/14078
Originally posted by **Twice4** June 2, 2024
### Disclaimers
- [X] I have searched the issue tracker to check…
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I've been thinking that MGCB could really use some care to make it more easy to deal with, this includes the following list of changes that I would like to make:
- Make the docs for each command arg…
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```
What steps will reproduce the problem?
1. Create a render target, attach it to the GraphicsDevice at 0.
2. Draw something.
3. Detach the same render target (pass null), then draw the texture from …