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Hi everybody, today I was able to implement the S42B on my Artillery Sidewinder X1 Y-axis.
I followed the steps that were shown on YT by Teaching Tech.
I put switch 4 on and did the calibartion. Af…
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This issue lists Renovate updates and detected dependencies. Read the [Dependency Dashboard](https://docs.renovatebot.com/key-concepts/dashboard/) docs to learn more.
> [!WARNING]
These dependencies …
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Original issue reported on code.google.com by `feedback...@gmail.com` on 12 Jan 2012 at 2:22
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`type_patch (an actual patch, not a request for one)` | by raycast@...
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In `map.cpp` there is the following hack:
```
if (psDroid->droidType ## DROID_CONSTRUCT || psDroid->droidType DROID_C…
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**Bug description**
I think that the "Ensure vertical shell thickness" checkbox behavior is inverted.
**Expected behavior**
- When checked, the "Ensure vertical shell thickness" feature should cr…
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I wanted to use the logistic network interface to automatically collect alien ore at my walls. Unfortunately it didn't work out of the box. Some investigation revealed this to be due to enemy proximit…
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@MikillRosen at discord provided a compact list of the units that can fire over **concrete** walls and units that can't fire over walls.
sayedmamdouh List below:
APC can't shoot over walls
Medi…
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- [x] Terrain detail and view distance settings
- [x] Dynamic UI creation
- [x] Context Menus
- [x] Menu Strip Items
- [x] Toolbar Buttons
- [x] Customisable settings for editor
- [x] Ca…
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Players often build walls and defenses on some relatively close distance from biters to make a protective border. Therefore this MigrationAI submode will be some kind of SiegeAI, which keep a non-inte…
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### Problem Description
The current behavior for carriers is that if they have excess energy, shield generation, or hull repair, they'll give that excess to their docked fighters. For many fighters…