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Port Ship Switcher module and deal with any other bugs and performance improvements.
✅ Ship Switcher
✅ Fix panel assets for non-EO maps that have boss bars
✅ Add 7-1 to webUI
✅ Update assets fo…
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**Issue by [Jumpka](https://github.com/Jumpka)**
_Wednesday Sep 23, 2015 at 21:46 GMT_
_Originally opened as https://github.com/ccshiro/cc-buglist/issues/1846_
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Please mark invalid right …
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This fight worked really well although we weren't able to down it as we had people that had to leave after a few attempts I'll update on any bugs I notice next time we attempt this. There was however …
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The current mob capturing mechanics need looked at. Currently it just involves hitting the relevant mob, so need to decide if that is too simplistic.
Ipsis updated
5 years ago
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Need help creating Mechanics of the Level 2 Boss. The Goal is to have the Boss summon Zombies that chase the player down. Should summon in a ring of 5 zombies around the Boss.
There is a prefab fo…
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This project is freaking awesome! I've been hunting for something that did exactly this - and got lucky on a google search that led me here.
I have been hunting for a way to run Spigot commands wi…
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A Snake-like boss where if a player kills a section then the boss splits up into smaller snakes.
Billboards will be an issue as 'connecting' them top to bottom may look very bad/strange.
One alt…
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Sorry if I should know this, but what the heck is Super variant?
It was disabled previously, but enabled now. Nothing in the readme about it, and I don't remember ever seeing anything in the forums a…
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Note this is not merely a continuation of SMC, but we have our own goals and design principles we are slowly integrating into both the codebase and the artwork.
```
And what are does goals? Wha…
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I have yet to start a full review of the tech spells yet since review of lvl 3 and 4 biotic spells isn't complete yet.
However I was giving it some thought and I wanted to bring up an idea.
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