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Hello. This issue will be largely copied from what I wrote down on the Discord server.
vgui_text_display will never show if you spawn it while in the player's view. This was done using a VScript bu…
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I am not sure if this is a home assistant or mqtt.org server update change. But the lamp, which has been working fine has suddenly become unavailable in home assistant
I can still see and interact…
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### Testmerges
#4842: '/tg/ Status Effects Part 2 - datum, KD, KO, Stuns' by fira at commit 6fa7d179f6 #5130: 'Armor Light Buff for Heavy/Medium/Leader armor' by Nanu308 at commit 0967f9b459 #5157:…
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Is it possible to extend ACF's ammo components to allow for more ammo customization, added damage effects, and more tank components?
==Added Damage Effects==
Fire damage - Some ammo types will have…
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After using the /maximize command in my creative world, I noticed an entirely unfinished chapter if the Astral Tome called brilliance. Excited, I wrote down a few features I would love to see in the f…
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### Which @ngrx/* package(s) are the source of the bug?
router-store
### Minimal reproduction of the bug/regression with instructions
The router action type `routerRequestAction` should an event of…
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If we do a `csrrs/csrrc` instruction to `tdata1` that does not set/clear the `hit` bit of `tdata1`, and that same instruction causes a trigger to fire (e.g. PC match on a `mcontrol6` trigger), is it e…
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Currently you can only see the damage/heal pop-offs while in third-person view. Would there be any way to show the damage/heal pop-offs in first-person view for the player?
P.S.
Damage Pop-Offs do…
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Hi - Love the extension, as silly as it is. :)
But having the save animation play every time you save, is a bit much I think. (especially with the sound)
It would be great to have it run only every …
eibx updated
10 years ago