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**Describe the project you are working on:**
Plugins and a mobile app that uses .NET.
**Describe the problem or limitation you are having in your project:**
Using non-C# .NET languages in Godot i…
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The fact that this library encourages overriding`React.createClass` and `React.render` is really confusing.
Say I have an existing react app wired up with react-router and stuff. I'm trying to render…
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I have [put together a plugin](https://github.com/adammikulis/MindGame) for the Godot game engine that uses LLamaSharp to load a model and interact directly within the editor. I'd like to submit it as…
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If someone tries to build your project, he is forced to use Microsoft Windows, with Visual Studio. It is better if you provide steps(or a script) to build for other platforms and compilers.
You may…
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May already have been discussed, but a couple of searches did not find anything.
I'm a big fan of providing the player with as much information as possible, in order to give them the best possible …
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I am developing a small preprocessor for a [game engine](https://github.com/Rythe-Interactive/Rythe-Engine) that I am working on with some friends, and we are using CppAST.Net in the preprocessor to a…
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Fonts have attached properties that may be changed without altering the source font data itself. For instance: point size / scaling, or line spacing. But currently AGS requires you to create a new cop…
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There are users with hacks that can patch the FPS limit on the client and get more than 1000 fps.
By doing this and using a Strafe Hack, they can fly around on the map.
https://youtu.be/SURXT7ZMz6…
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**Describe the project you are working on:**
An interactive fiction engine only-text, but the proposal will benefit all godot projects.
**Describe the problem or limitation you are having in your …