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## The in game time is always in sync with the real time. The day night cycle is also working. But berries are not growing. If anybody is playing a Pokemon game, can you please confirm that berries fa…
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### Describe the bug
After a successful update to 3.0.0, the built-in frame limiter stopped working. Before the update it worked as expected.
What I tried:
- clean install, same result.
- deacti…
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After pausing, the 'pause' event to resume the game seems to be split into multiple events in sync_events (bottom). The correct order of events is retained in bmi3d_events (top). Can create/update fun…
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Hello,
I'd like to have datas to be available when playing replays.
That'll be very very useful if I want to create a clip/video edit of a certain driver, or in order to have the possibility to anal…
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|GameID|GameState File|
|-|-|
|5bae2266b07183334c84bbddf8c9ae82|ClientGameState--1524147703-[978-978].txt|
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I sometime have a 1 point MMR difference between the game and SGW. My guess is that they might be using "floor" instead of "round" to get an integer.
I guess it would be worth switching to have thing…
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# Game summary
- Game name: GRAVITY RUSH™
- Game serial: PCSA00011
- Game version: 1.00
# Vita3K summary
- Version: v0.1
- Build number: 929
- Commit hash: https://github.com/vita3k/vita3k/co…
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I'm having a weird sync problem with one particular screen. It's a dismantled screen from a cheap car rear camera monitor with composite input. The display is not great, but it works fine with other d…
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Funnyplaying FPGBC FPGA based Gameboy and GB Color not working
Tested on 0.90 stock firmware, 1.04 firmware and firmware 1.06, with either core (GB and GBC)
Gets stuck on "Waiting for game..." scr…
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|GameID|GameState File|
|-|-|
|c31a90667a23254a7ae535c2986a4916|ClientGameState-727956078-[176-176].txt|
|f71c90668ca9c749d64d461d833a752b|ClientGameState-649309403-[282-282].txt|
|621f906635e8e…