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Maybe useful: Very fast Ray-Box Intersection Algorithm
> it is suitable for fully dynamic scenes in which every voxel potentially changes every frame. These improvements can enable a dramatic incr…
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**Godot version:**
Godot_mono_3.2.2 Beta 3, using C#
**OS/device including version:**
GLES2 , Macbook pro, Catalina (check the [crash.txt](https://github.com/godotengine/godot/files/47190…
dtori updated
11 months ago
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I have a few PR/improvements for this project but looking one other issues this repo was abandoned.
Is there any new maintainer for this?
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Hi again,
I have a use-case of message forwarding from a different event bus. This event bus can dispatch generic-typed events as well as an ability to handle all the events in a single general han…
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When working with `gfx_device_gl` (maybe `glium` too?), the GL function pointers are initialized twice
1. On window creation, using `gl::` namespace
2. On `gfx_device_gl::create()`, using the internal…
kvark updated
7 years ago
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Hi, maybe it´s not really an "issue", but you know some trick to reduce what they call "specular aliasing"? only some kind of aa processing, or you know some trick on the hat?
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Hello!
You are doing a great job. Thanks you
I have a problem...
all files are in RAM and scripts use 'require'
How can I serve these files directly from memory?
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*Related to https://github.com/godotengine/godot-proposals/issues/3921.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…
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```
Engine::Debug::GetPreviousCallstackLine() returns what appears to be the line
number of the next executable line in the calling function, not the line number
of the line in the calling function …
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Hi Super Devs!
Modo, Maya and Blender have some cool Insert Tools. It allows to make a custom meshes lib and make booleans with them. It's fast and productive for sci-fi modeling.
Could you, plea…
mifth updated
5 years ago