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I'm running Fedora 30, I installed `wine-devel` and all other dependencies, but I get an error about a missing header file:
```
fatal error: dxgi1_4.h: No such file or directory
```
However th…
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### Installed product versions
- Visual Studio: [2017 Community]
- This extension: [0.2]
### Description
This extensions says me there is an error when i write `gl_VertexIndex` but when i compil…
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### Installed product versions
- Visual Studio: Community 2017, Version 15.9.7
- This extension: 0.5.64 (latest by Mar. 2, 2019)
- Windows: 10 Education, Version 1511, Build 10586.1540
### Descr…
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Right now I can see this in the worker trace:
```
No job
#### Image job: reference
test.vert
reference.frag
ERROR: reference.frag:3: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compila…
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Lars, I found this project through your NIK 2018 paper while looking for information about GPU affinity in Vulkan. It looks very interesting! You have clearly put in a lot of work on this project.
…
cxw42 updated
5 years ago
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[Files to reproduce the problem](https://github.com/KhronosGroup/SPIRV-Tools/files/2968697/to_file.zip)
glsl_reduced.frag is a minimized GLSL shader. When compiled to SPIR-V with glslangValidator …
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The reducer can lead to:
swtich(...) {
...
default:
}
Some shader compilers reject this, and glslangValidator warns about it. We should avoid getting into this situation.
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[Files to reproduce problem](https://github.com/KhronosGroup/SPIRV-Tools/files/2968971/to_file4.zip)
glsl_reduced.frag is a minimized GLSL shader. When compiled to SPIR-V with glslangValidator we …
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Hi, back again with another build issue. I fixed my .config file (changed it to use libsdl 2 as recommended in another issue) and when i `sudo make -j 4` i get:
`[CC] .q2pro/src/refresh/vkpt/textures…
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While trying to build, I failed on the shader compilation step because my version of glslangValidator didn't know what to do with `*.rchit.glsl` shader files. This was SDK version 1.1.82. Updating …