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As I've coded custom rendering into GoldSrc, one thing gets very annoying, the engine-runtime rendering stuff that wasn't here half year ago (FBO rendering method) and gets initialized now.
I know i…
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Hello,
in the past years the window classname of the game was "Valve001", but since the last update it got changed to "SDL_app".
Could you please change it back? I need this to detect if the game is…
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as we know there are not only one source game on Linux
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For one moment, the textures were perfectly fine. But just a few minutes ago after I finished recompiling a model for my mod, the textures on the models look very low-res (something you'd see in a Gol…
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So today I was about to play some TF2 on my setup which has worked close to flawlessly before (with the exception of horrible loading times etc.). I noticed that some patches had been applied since la…
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So, as the title suggests the issue at hand is a matter of maps no longer working upon loading them. As soon as I enter the server after precaching all resources cs crashes with no error report. (That…
xCuDi updated
10 years ago
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Since the release of this cvar I have to set it every time I launch the game, because it doesn't save to config.cfg.
I've tested this in every GoldSrc game.
] version
Protocol version 48
Exe version …
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Hi there, me and a couple other friends of mine have been developing a modification for the goldsrc engine using the new updated SDK. During level transitions or reloading saved games we've noticed th…
cfjiw updated
11 years ago
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I have found many issues while playing through Half-Life: Source. Some of them important, others not. I have not tested every one of them thoroughly because I do not have enough time. I thought other …
tim89 updated
11 years ago
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Originally, all used fallback shaders such as VertexLitGeneric_DX6, VertexLitGeneric_DX8, etc. This didn't really look like GoldSrc's, but at least it still looked good. This is no longer possible in …
ghost updated
11 years ago