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This post will be used to solve inputs handling problems.
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The GL bindings here are very, very, very annoying to use. Please apply sanity to these bindings.
I want a single static class munging all GL1.1 --> GL3.3 entries and defines. I DO NOT want to do GL1…
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Hi,
How could I show a window (used as transport control) only when mouse is over it?
Thanks,
victor bombi
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**[Original report](https://bitbucket.org/Unity-Technologies/assetbundlegraphtool/issue/71) by Giordano D'Obici (Bitbucket: [dogiordano](https://bitbucket.org/dogiordano), GitHub: [dogiordano](https:/…
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The current property editor is using the tree node and than doing some hacky tricks to make it a column based property editor.
Since a property list is a key part of an editor it would be nice to h…
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As in issue, is there any way to change it? My font is too bold in ImGui 😖
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Hello y'all. I'm a university student developing a 3D game engine (http://tristeon.strikingly.com/) and I'm planning to create an editor similar to Unity for it. However there are many editor librarie…
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While doing other things, I noticed crater is testing multiple versions of 1300+ crates. Is this something we want? I remember during a beta triage that an old version of a crate was tested reporting …
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Hello!
I apologize in advance, as this is not an issue but I could not find any user forums.
Do you have any plans for adding multi-line editing widget, aka text area? I was just wondering, as there a…
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Hi, I can't find a way to make this library work with libGDX (which also allows to use LWGL3).
Thank you for your help.